![]() ![]() If it’s an attacking or blocking creature, remove it from combat.” In this case, “Regenerate ” means “The next time would be destroyed this turn, instead remove all damage marked on it and tap it. 701.15a If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn.Shield counters take some of the aspects of regeneration and rework it to a more intuitive form.įrom the Comprehensive Rules (June 16, 2023- The Lord of the Rings: Tales of Middle-earth) While more accurate in the "saving a creature after dying" sense, it is also more powerful with dies and entry triggers. Starting with Supernatural Stamina, another replacement mechanic has been a series of black instants that grant target creature a dies trigger that returns it to battlefield. ![]() Black retained both spells that gave indestructible and creatures that protected themselves. The change came with a shift in color pie, as the flavor leant more towards protective magic rather than a creature's innate resilience, and so green lost their regenerating creatures while white gained both instants and creatures that granted temporary indestructible, though rarely granted to themselves. Instead, in the following set Shadows over Innistrad the phrase “gains indestructible until end of turn” came into being for new but similar cards. Oath of the Gatewatch was the last set in which regeneration was printed, after which it was finally retired from premier sets, as was the phrase "can't be regenerated". "The word 'regenerate' has been tossed onto cards for years as if it was one of the most simple concepts in the game, along the lines of ' attack' and ' graveyard.' The truth is that the mechanic is so complicated and wonky that we would never greenlight it today, but it has been grandfathered into the fabric of the game, and it does fill a nice niche." Another strike against regenerate was the fact that "can't be regenerated" was such a ubiquitous rider at the time (152 cards that prevented regeneration against 230 cards that used regeneration) that it was often invalidated. As such, regeneration had drifted in flavor instead of regenerating when a creature was about to die, you set a regenerative shield that would save the creature if it would die that turn. Damage prevention, regeneration, and other spells and abilities that generated replacement effects were now played just like other instants. In the Sixth Edition rules changes, the damage prevention step became obsolete, and damage was no longer "assigned" before being dealt - it was simply dealt. It could not be activated nor triggered any other time. Originally, regeneration was an ability that only could be activated in the damage prevention step, which was a step right after damage was dealt, to save a creature that would otherwise go to the graveyard. Regeneration has historically been a confusing effect. Regeneration was designed by Richard Garfield for Alpha. ![]() The primary color of regenerate was green, then secondary in black, and tertiary in white. Regenerate appears mostly on black cards or green cards, though it appeared on white cards early in Magic's history and again in Planar Chaos. 5 Enchantments that grant just regeneration.When Innistrad: Midnight Hunt took the decayed Zombie creature tokens from Innistrad: Crimson Vow, they traded them the Spirit mechanic ( Disturb). The drawback creates a new play pattern, with different archetypes having different ways of exploiting 2/2 creatures that can die on command. This way, the opponent had to treat the Zombie creature tokens as a potential threat, but without the stress of escalating combat math. The idea is that each Zombie has one attack, and you want to save it until it is the right time to use it. R&D liked the flavor of slowly building up a Zombie army and winning the game by attacking with a horde. In some instances, the mechanic is added to creatures that are returned after having died ( Gisa, Glorious Resurrector) or from the graveyard ( Ghouls' Night Out).ĭecayed was designed to create more Zombie creature tokens at low rarities and at a cheaper cost. The tokens that are created with the mechanic are all 2/2 black Zombie tokens. No printed cards have decayed, as the mechanic is usually only seen on token cards. When they attack, they are sacrificed at the end of combat. ![]()
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